Monday, 23 January 2017

task 1 - comparing perspectives breif

Name of film:   VOLTIGE   
Nationality of film :  France - Brunel Léo

Genre of film: Comedy


How the genre is signified through the following codes and conventions:

 Hair, make-up, costumes,
prosthetics

 Its a short animation so their isn't a lot of detail in the hair and makeup however the costumes convey what the two men do which is mechanics .









 Camera angles
 Lighting
Props
Shot sizes










 Editing techniques
 Setting / location
plain white enviouremnt which works of the outfits of the two men to imply its a garage . 

the plain setting adds to the silent slapstick style of the animation
 Music - the lack of music adds to the atmosphere

Monday, 16 January 2017

how it will effect my one minute film

Narrative structure and propps theory will probably be used to structure my story

Vladimir Propp's 31 functions



Vladimir Propp broke up fairy tales into sections. Through these sections, he was able to define the tale into a series of sequences that occurred within the Russian fairytale. Usually, there is an initial situation, after which the tale usually takes the following 31 functions. Vladimir Propp used this method to decipher Russian folklore and fairy tales.

ABSENTATION: A member of the hero's community or family leaves the security of the home environment. This may be the hero themselves, or it may be some other relation that the hero must later rescue. This division of the cohesive family injects initial tension into the storyline. This may serve as the Hero's introduction, typically portraying them as an ordinary person.


INTERDICTION: A forbidding edict or command is passed upon the hero the hero is warned against some action.


VIOLATION of INTERDICTION. The prior rule is violated. Therefore the hero did not listen to the command or forbidding edict. Whether performed by the Hero by accident or temper, a third party or a foe, this generally leads to negative consequences. The villain enters the story via this event, although not necessarily confronting the hero. They may be a lurking and manipulative presence or might act against the Hero's family in his absence.


RECONNAISSANCE: The villain makes an effort to attain knowledge needed to fulfill their plot. Disguises are often invoked as the villain actively probes for information, perhaps for a valuable item or to abduct someone. They may speak with a member of the family who innocently divulges a crucial insight. The villain may also seek out the hero in their reconnaissance, perhaps to gauge their strengths in response to learning of their special nature.





DELIVERY: The villain succeeds at recon and gains a lead on their intended victim. A map is often involved in some level of the event.


TRICKERY: The villain attempts to deceive the victim to acquire something valuable. They press further, aiming to con the protagonists and earn their trust. Sometimes the villain makes little or no deception and instead ransoms one valuable thing for another.


COMPLICITY: The victim is fooled or forced to concede and unwittingly or unwillingly helps the villain. The villain is now free to access somewhere previously off-limits, like the privacy of the hero's home or a treasure vault, acting without restraint in their ploy.


VILLAINY or LACKING: The villain harms or injures a family member, including but not limited to abduction, theft, spoiling crops, plundering, banishment or expulsion of one or more protagonists, committing murder, threatening a forced marriage, providing nightly torments and so on. Simultaneously or alternatively, a protagonist finds they desire or require something lacking from the home environment. The villain may still be indirectly involved in the latter option, perhaps fooling the family member into believing they need such an item.


MEDIATION: One or more of the negative factors covered above comes to the attention of the Hero, who uncovers the deceit/perceives the lacking/learns of the villainous acts that have transpired.


BEGINNING COUNTER-ACTION: The hero considers ways to resolve the issues, by seeking a needed magical item, rescuing those who are captured or otherwise thwarting the villain. This is a defining moment for the hero, one that shapes their further actions and marks the point when they begin to fit their noble mantle.


DEPARTURE: The hero leaves the home environment, this time with a sense of purpose. Here begins their adventure.


FIRST FUNCTION OF THE DONOR: The hero encounters a magical agent or helper on their path, and is tested in some manner through interrogation, combat, puzzles or more.


HERO'S REACTION: The hero responds to the actions of their future donor; perhaps withstanding the rigors of a test and/or failing in some manner, freeing a captive, reconciles disputing parties or otherwise performing good services. This may also be the first time the hero comes to understand the villain's skills and powers and uses them for good.


RECEIPT OF A MAGICAL AGENT: The hero acquires use of a magical agent as a consequence of their good actions. This may be a directly acquired item, something located after navigating a tough environment, a good purchased or bartered with a hard-earned resourced or fashioned from parts and ingredients prepared by the hero, spontaneously summoned from another world, a magical food that is consumed, or even the earned loyalty and aid of another.


GUIDANCE: The hero is transferred, delivered or somehow led to a vital location, perhaps related to one of the above functions such as the home of the donor or the location of the magical agent or its parts, or to the villain.


STRUGGLE: The hero and villain meet and engage in conflict directly, either in battle or some nature of the contest.


BRANDING: The hero is marked in some manner, perhaps receiving a distinctive scar or granted a cosmetic item like a ring or scarf.


VICTORY: The villain is defeated by the hero - killed in combat, outperformed in a contest, struck when vulnerable, banished, and so on.


LIQUIDATION: The earlier misfortunes or issues of the story are resolved; the object of search are distributed, spells broken, captives freed.


RETURN: The hero travels back to their home.


PURSUIT: The hero is pursued by some threatening adversary, who perhaps seek to capture or eat them.


RESCUE: The hero is saved from a chase. Something may act as an obstacle to delay the pursuer, or the hero may find or be shown a way to hide, up to and included transformation unrecognisably. The hero's life may be saved by another.


UNRECOGNIZED ARRIVAL: The hero arrives, whether in a location along their journey or in their return home and is unrecognized or unacknowledged.


UNFOUNDED CLAIMS: A false hero presents unfounded claims or performs some other form of deceit. This may be the villain, one of the villain's underlings or an unrelated party. It may even be some form of the future donor for the hero, once they've faced their actions.


DIFFICULT TASK: A trial is proposed to the hero - riddles, a test of strength or endurance, acrobatics and other ordeals.


SOLUTION: The hero accomplishes a difficult task.


RECOGNITION: The hero is given due recognition - usually by means of their prior branding.


EXPOSURE: The false hero and/or villain are exposed to all and sundry.


TRANSFIGURATION: The hero gains a new appearance. This may reflect aging and/or the benefits of labor and health, or it may constitute a magical remembering after a limb or digit was lost (as a part of the branding or from failing a trial). Regardless, it serves to improve their looks.


PUNISHMENT: The villain suffers the consequences of their actions, perhaps at the hands of the hero, the avenged victims, or as a direct result of their own ploy.


WEDDING: The hero marries and is rewarded or promoted by the family or community, typically ascending to a throne.


Some of these functions may be inverted, such as the hero receives an artifact of power whilst still at home, thus fulfilling the donor function early. Typically such functions are negated twice so that it must be repeated three times in Western cultures

narrative theory

flashback - Memento

multi-narrative - Zodiac

dual-narrative - Marco Polo

chronological or linear structure - Gladiator

fragmented narrative metafiction - Mr robot


What is narrative?

  • a story and how it's told
  • plot
  • story structure
  •  linking devices for people, places and things, putting them in order
  • beginning
  • middle 
  • end
  • cause and effect
  • purpose and meaning
  • presenting idea to an audience 
  • a way of mediating, structuring and shaping fiction and reality
why is narrative important?
  • It gives structure and order to a story
  • social cohesion
  • a sense of self.
  • teaches morality and reins values
Story and narrative
  • story - sequence of events, also known as the plot
  • narrative - the way the events are put together to be presented
Narrative structure
  • liner 
  • non-liner
basic structure - exposition,, development, complication.
climax - open or closed.
Point of view - who will the audience identify with.
narrater -reliable or unreliable 

Narrative can take the viewer to any place/time at any point


Vladimir ProppCharacter theory and narrative structure
Propp suggested that every narrative has eight different character types, these character types are: 
  • The villain — fights the hero in some way.
  • The dispatcher — character who makes the villain’s evil known and sends the hero off.
  • The helper — helps the hero in the quest.
  • The princess or prize — the hero deserves her throughout the story but is unable to marry her because of an unfair evil, usually because of the villain. The hero's journey is often ended when he marries the princess, thereby beating the villain and resulting in a “happily ever after” moment.
  • Her father — gives the task to the hero, identifies the false hero, and marries the hero, often sought for during the narrative. Propp noted that functionally, the princess and the father cannot be clearly distinguished.
  • The donor — prepares the hero or gives the hero some magical object.
  • The hero or victim/seeker hero — reacts to the donor, weds the princess.
  • False hero — takes credit for the hero’s actions or tries to marry the princess.


The villain - The Villain is the character who struggles against the hero. Typically, with some sort of scarring. The villain will usually wear dark and mysterious colours, and not very attractive. This is to juxtapose between the hero and the villain; to highlight their differences.

The Dispatcher - This character who invites the hero to eliminate the evil.The “dispatcher” collects the hero(s) in order to send them off to fight the evil presence.

The Helper - The character who helps the hero fight against evil.he helps the hero by providing a physical presence in order to destroy the villain.

 The Princess - The character who needs to be rescued from the evil villain. The Princess she is taken by the villain and must be rescued by the hero.

The Donor - The character who offers some sort of help to the hero by providing an object(s) that will help the hero in his/her quest.

The Hero - The most common character typeThe character who eliminates the villain and weds the princess.



Vladimir Propp Character theory and narrative structure

Who was Vladimir Propp? - Vladimir Propp was a literary critic and a scholar who founded the idea that a certain type of character was to be used in every narrative structure.





Monday, 9 January 2017

genre - sci-fi

Technical (secondary) codes
Narrative codes
Everyday (primary) codes
Lighting - bright light, varied lighting
Type of ending – harry ending but open
Hair - different based on setting, humans fairly normal modern hair style, sometime unrealistic hair style
Sound effects- lazier sounds, space ship,
Linear or non-linear structure - different based on other genres of the film
Make-up - aliens,monsters,
Music - suspenseful music, orchestral music, fast pasted music (action)
Character types: archetypes? robot, serious MC (sometime), comedy relief character
Costume - futurist fashion, time based fashion , space suits

Shot sizes - long range shots, close ups (tension) mid range (action)
Plot- basic story telling structer - beginning, middle, end, plot structer - Introduction,problem,climax, concluction
Props - lazier guns, futuristic weapons or tech


Settings,-space earth, other planets, space skips, future, past, alternate worlds

Introduction to genre

Horror

Technical (secondary) codes
Narrative codes
Everyday (primary) codes
Lighting - dark lighting

Hair -
Sound effects
Type of ending – open, closed - cliffhanger endings, tragedy averted 
Make-up - monster, demon, ghost,
Music - tense music, drop in music
Linear or non-linear structure - follows basic story structure, beginning everything is good middle tragedy, ending resolved then cliffhanger
Costume - killers, ghost, demon, alien, monster etc

Shot sizes - close ups extreme close-ups
Character types: archetypes? psycho killers, socially awkward teen MC, shallow teens, stupid teens, uncaring or sceptical adults
Props -  weapons, creepy objects, blood, gore.


Settings, locations - bad weather, grey skies, abandoned or secluded locations.




Technical codes (secondary codes) - dark lighting, bad weather, grey skies, tense music, drop in music jump scares, close ups extreme close-ups abandoned or secluded locations, weapons, creepy objects, blood, gore.

narrative codes - cliffhanger endings follow linear structure, stupid teens archetype, common characters types.

Primary codes - monster costume/ killers costume, good looking characters



what is genre?

genre - category, type or style

genre is a way of defining different types of media used by the creators of a media product, the audience, the reviewers or critics as well as the censors.

problems with genre - restrain creativity and creates predictable plot or stories, reduces audience to different by groups or demographics.

positives of genre - categorises products to sell to appropriate audience, give audience a general idea for what kind of product it is.bring publicity to smaller studios and actors.



Monday, 19 December 2016

Embedding maths and english

In this project, we use maths and English skills to

  • create and use time scheduling and planning
  • using timeline
  • percentages